Experience

Production Designer, Google Material
2021-present 

Designing a program for how design system-defining assets get made at Google.

Production Designer, Oculus 
2020-2021

Iconography design, component library authorship, speccing, and design system documentation for Oculus OS.

Production Designer, Airbnb
2019-2020

Embedded on cross-functional teams for pixel-perfect, design language system-adherent, new feature design via speccing and Visual QA. When not embedded on product, core-team successes included: iconography creation, asset optimization, print asset layout design, thoughtful localization, and automation authorship.

Production Designer, Google
2018-2019

Support for UX Visual Design on Android Messages and Suite Alignment in the Comms org. Iconography, logo illustration, stickersheets, visual audits, redlines, feature design, and fostering cross-functional relationships.

Production Artist, Apple
2015-2018

Powerful contributor in both the hardware illustration and photography composite teams at Apple Marcom. Worked on major launches, out of home campaigns, website imagery, desktops and wallpapers, and creative ideation; in studio, on set at photoshoots, and onsite at live events. Wrote and implemented automations to streamline team-wide workflow.

Production Artist, Restoration Hardware
2013-2014

Complex compositing, color correction, and retouching for both catalogue and web output, switching between CMYK and RGB workflows.

Education

Reed College, Portland, OR 
Bachelor of the Arts, 2009

Certification

Adobe Certified Photoshop Expert